*static* *garbled voice* *fnaf jumpscare noise* *phone rings* ...it's time.
Most 3 Pointers In A Game, *game theory intro* hello internet, welcome to game theory! where good things (or at least fnaf things) come to those who wait. and man! when it comes to this game series,
no one was waiting for anything. i mean, the second game came out three months after the first. the trailer for the third was two months later. and like, four minutes after that the game was available to download. so forgive me if i was caught with my pants down on that one. i just wasn't prepared for it. but even more impressive than that abbreviated timeline was your ability to rip that final game apart! hours after the release of the game, people were discussing good vs bad endings, 8-bit atari cake,
glitching through walls and... ...punching a flipping code into cement bricks arranged like a telephone dial pad. in regards to that last one, i have two things to say! first off: well done to you guys for figuring it out so quickly. and secondly: scott, seriously? seriously scott? oh look! here's a wall, let me just dial in my phone number. beep boop-boop beep boop-boop. what!?
when did we jump from a 'point-click' horror game to magical fantasy? this thing is like platform 9 3/4. i expect harry effin potter to apparate into pirate's cove.. or something. jeez! here i was, thinking that you'd plug your numbers into, hmmm, the one other place that you see numbers in this game! the bonus jumpscare menu. or, something, anything! but nope, dialing it into a wall makes sooo muchmore sense... *sigh* okay. sorry, just needed to get that oneoff my chest moving on. now with 15 days
at freddy's under our belts, and a fewovertime hours clocked in for good measure, we have ourselves a completed video gametrilogy, with the third game giving us more jumpscares, more phone guy, and more... fan. but this game also contains the final clues we need to get some closureon this game's deviously vague story. scotty c certainly didn't make things any easier for us but at this point i think wefinally have enough puzzle pieces scattered across the three games toassemble a fairly accurate picture of this franchise's lore. since you guys hada let's just say "above average" interest in this theory,
i wanted to create something thatanswered as many questions as possible about this franchise. but beyond just thedetails the question we all want an answer to is: what exactly happened inthe story throughout this series? it's a pretty fundamental question to not havean answer to and yet, despite thousands of videos,forum entries, and tumblr posts- oh! whoa, hey! put that away! you behaveyourself. this game is already scary enoughwithout you sticking your hook somewhere it doesn't belong, ok? despite all those things, we stilldon't have a clear picture on the details:
yes, there's a child killer on the loose;the infamous purple guy, who's been using fazbear pizzerias as hunting ground ofchoice for years, but going into the third game we still weren't sure aboutwho this guy was or even how many victims he had officially taken. then thereare the animatronics. sure we generally understand that the killer's dead bodieshave been stuffed into some of the suits and that with the help of the puppet thekids were able to find new life in those robotic bodies, but then.. what aboutshadow bonnie and shadow freddy who randomly appeared in fnaf 2 onlybecome prominent figures throughout part three? how do they fit in? what about the ghostlygolden freddy? someone we've been talking
about since the first game and yet westill don't really know anything about him. well, now that we finally have all thefacts i think it's time we revisit my timeline i presented in the last episodeto see what i got right, what i got wrong-- (yes, you heard that: wrong. no shame. i'm a big boy. "mommy, wow! i'm a big kid now!") and finally fill in the missing details to create what i believe to be mydefinitive five nights theory, and boy howdy, it is a doozy. so strap in, theorists; you wanted it,you're about to get it. overall, the timeline of the franchise ipresented in the last video still holds strong:
decades before the name became a horror legend meriting its own theme park style attraction, freddy fazbear got a start at fredbearfamily diner. it's here where our story begins, aspurple guy takes his first victim. something we see in the "take cake"minigame from five nights at freddy's 2. what tells us that this is fredbear'sand first of the timeline? well, as i said last time, in addition toit being a small space, the only character we see is freddy,whereas all other mini games feature multiple animatronics. he's also holding a cupcake. since that would later become chica's signature item, the event depicted in this game musthave come before she was created.
additionally, notice that the purple guy's murder takes place outside the building. this is the only time we see him murder someone outside the walls of a fazbear building, which implies that this islikely his first victim. serial killers often have what's knownas a "signature": a way of killing that's unique to him and him alone. for purple guy, his signature is dressing in an animatronic costume, then luring children to the back of the pizzeria and killing them there. but this murder occurs beforehe developed this particular style implying that it's the first. from therewe know that the puppet jump-scare (that always follows this minigame) combinedwith the tear design on both the dead
child and the puppet's mask, implies that the soul of the first child now exists in the puppet. the event caused theoriginal owners to sell the fredbear name, who then rebranded and avoided the negative pr becoming what we know today as fazbear entertainment. they then opened a new chain ofrestaurants, which we never saw in the games until the release of five nights 3. this is not fredbear diner, like manyinterpret, but rather the first location of freddy fazbear's pizza, predating the events of five nights at freddy's 2 how do we know? well, by paying close attention to the old recordings of phone guy
dug up in fnaf 3, he introduces us to freddy fazbear'spizza (not diner) before explaining the functionality of the special spring lock suits. *phone guy: "uh- welcome to your new career as a performer/entertainer for freddy fazbear's pizza. right now we have two specially designed suits that double as both animatronics and suits."* matpat: he also lets us know that the animatronicsare still allowed to walk around freely during the day meaning that this is happening beforethe bite of '87, in which an animatronic bites someone during business hours, removing their frontal lobe and resulting in the animatronics beingrestricted to move around only at night. *phone guy: "for ease of operation, the animatronics are set to turn and walk toward sound they hear."*
matpat: as phone guy informs us, and as we see in the stage01 mini gamethere are two specialty suits: a golden bonnie suit, and the origins of the infamousgolden freddy. but the lifespan of these spring lock suits is actually shortlived, as we learn about their one fatal flaw: *phone guy: "after learning of an unfortunate incident at a sister location involving multiple and simultaneous spring lock failures, the company has deemed the suits temporarily unfit for employees. the classic suits are being retired to an appropriate location-"* matpat: now let's pause here two employees are killed by the failure of abonnie suit and a freddy suit. where else in the game do we see bonnie and freddy sharing a unique feature that no one else in the game possesses? shadowfreddy and shadow bonnie.
could this be the origin of theparanormal shadow suits? yes, actually! shadow freddy and shadow bonnie are tied to the ghosts of the employees who died in the spring suits. get this: the employees bodies were taken out of the suits, which is why their appearance is more paranormal, and why they can't possess them as well as the children can. plus, having this as their origin would explain the in-game behavior of both suits. in fnaf 3, we see that purple guy hides in a secret safe room that has been built into every pizzeria; a room that's hidden to customers, and invisible to the animatronics' programming. during the minigames that occur between nights, we see shadow freddy lead the other animatronics to this secret room,
only to cause them to glitch out and then get torn apart by purple guy this supernatural origin story is howshadow freddy is able to enter the safe room when other animatronics can't; how he's able to lead you to that room in the first place, when other animatronics wouldn't be able to see it based on their programming, and even why he leads you there; knowing that purple guy attacking you will eventually free yoursoul. that's also why there's no purple freddy suit when you do finally enter that room it's not an alternate purple guy costume like many believe; it's an apparition- suck on that, harry potter! (i knew someone would apparate eventually!) it also
explains why shadow bonnie's mini game in fnaf 3 always starts on stage01: the spring suits. and why it's the oneanimatronic we control that has the ghostly ability to glitch, fly, andteleport. as we concluded last episode, this is also the point in the timelineof the first missing children incident; the one we learn about via newspaperclippings in five nights 1. so based on the newspaper clippingevidence we have, we know that the mauve murderer dressed in one of the suits,lured children to a back room, and killed them. he's starting to develop his signature.but one nagging detail fnaf theorists have been wondering is: what suit does he use for his disguise?
the answer? golden bonnie. why? well, remember the phoneguy saying the faulty suits were being retired to an appropriate location? there's a high likelihood they are being stored in one of the safe rooms in the restaurants. plus we hear in fnaf 2 thatthe purple guy has a habit of using a yellow suit. *phone guy: "we had a spare in the back; a yellow one. someone used it."* matpat: but why not golden freddy? phone guy tells us so at the beginning of night 5 in fnaf 3. *phone guy: "management has also been made aware that the spring bonnie animatronic has been noticeably moved."* matpat: my what an oddly specific detail toinclude, scott cawthon. and remember:
these tapes that play in fnaf 3 date all the way back to the first pizzeria location, which is why this detail is soimportant. it reflects purple guy starting to develop his signaturekilling pattern. from there, we know the rest of the story: purple guy kills the kids, stuffs thebodies into the suits to hide them, but as we read in the paper is caught oncamera and arrested. meanwhile the puppet gives life to the children and the angryspirits possess the robots. or is that really how it goes? let's go back to the "give gifts, givelife" mini-game.
the children are lying there dead, and the puppet first tries to give them presents. weird, right? weird until you considerthat his place is at the prize corner; giving presents is the only thing heknows that can make children happy. it's a reflex. remember, this is still achild's spirit in this puppet. but when that doesn't work, the puppet goes around one more time and does the only other thing it can think of: put the bodiesinto the suits. you heard that right: in trying to save the children, he's the one hiding them in theanimatronic suits, not the killer like we've been assuming. but then what about the fifth child as there's only four here?
well, as we pointed out last time, thefifth child is there, too; appearing at the very end of the mini-game and taking therole of golden freddy. but remember, golden freddy is adecommissioned spring lock suit at this point. deemed too unsafe to befunctional. the reason he's slumped over and can't move like the rest is that hisendoskeleton has been taken out. he's in suit mode; not free roaming mode. he physically doesn't have themechanisms in place to stand up and move. possessed or no, a dead child's spirit just can't give a boneless suit the ability to stand. this also explains the lone, nakedendoskeleton that appears occasionally
in both five nights 2 and five nights 1. an endoskeleton that once belonged to golden freddy. whew! i know i made youwait for this one so i knew i had to make it count. heck if there ain't a lotto cover. still with me? good, because we're ready for our next location. you see, since the puppet hid the bodies, no one knows they're in the suits until they start oozing and smelling, which as we see in the papers, eventually gets the place shut down for health violations. the company tries to recover from "the tragedy that took place there many years ago," but can't and eventually is forced to shut itsdoors for good
this leads to the trailer for fivenights at freddy's 2. finally! we're actually going to talkabout a game in the series! seriously, can you believe we've beengoing this whole time on locations that aren't even settings for the three maingames? that is why this lore is so challenging,but also so interesting. anyway, "forgotten", "dismantled", "deactivated". these are the words you see at thebeginning of the trailer. back with the debate about whether this game was asequel or a prequel to the first game, these words made it seem like a follow-up; that everything had been shut down
since the first game, but it wasn't. these words are a reference to thebusiness being closed down after that first missing children incident. that'swhy posters everywhere in five nights 2 are all about the "brand new" fazbearpizza. it's the grand reopening after years ofbeing out of business. that's also why the new toy animatronicshave built in facial recognition software to a criminal database. they need to be careful to preventanother incident, but as we know it doesn't work. as we see in the "save them" mini game, five more children get killed in this new location.
we know it's the new location, because the mini-game map's layout perfectly matches this new fazbear business. we also know it couldn't have happened earlier in the timeline as both the old animatronics and new toy robots arepresented in the game, but this time the puppet's solution isn't saving the kids;it's stopping the killer. he enlists the help of freddy to try and s-a-v-e t-h-e-m, leading the bear to the killer'slocation, except purple guy came prepared- equipped with not a phone, but rather something to help him tamper with the animatronics. he knows that something fishy is going on with these robots, because he's beenwatching... studying. the puppet wants
freddy to save them, to which thekiller's answer is only this: you can't. so how did the purple guymanage it when he had been caught years before? what about the bite of '87? how do fnaf 1 & 3 fit in? and most importantly of all, who is thepurple guy? all that, next week. don't worry. i'll come back; i always do.in the meantime, it's all just a theory... a game theory! thanks for w-
*jumpscare sound* make sure you don't miss part 2 byclicking subscribe! (well, honestly you still might miss it;the subscribe button is really just a glorified bookmark button, but still it's the best you're gonna get, soo.. might as well do it! and while you're at it you know what else you should click on? the link in the description for some free food- delivered straight to yourdoor- courtesy of naturebox! honestly i love this service! naturebox delivers boxes of snacksstraight to your door, like having a year-long santa claus giving you tastypresents, or like those care packages
your parents send you when you're away atschool. it's awesome! and it's free, if you go tonaturebox.com/matpat or click that link. they have over a hundred snacks tochoose from. even as i write, i'm munching on some lemon tea biscuits andstrawberry fig bars. seriously! look, here they are so you know it's something i'm using myself. anyway, it's free food that doesn't require you to leave your couch or break your game theory marathon; sounds like a win-win to me. so check out naturebox.com/matpat and start snacking. *music outro fades*
0 Response to "Most 3 Pointers In A Game"
Posting Komentar