clandestine and worldwide, the scp foundation operates beyond jurisdiction powered and entrusted by every major world government, with the task of containing items which jeopardize normalcy 15. scp-173scp-173, the primary adversary of the scp-containment
The Most Dangerous Game Full Text, breach and the euclid species, is known as“the sculpture.†the sculpture is made from rebar and concrete,spotted with krylon spray paint, and is an aggressive and animate enemy. to throw off scp-173, one must simply keepthe object within direct sight, without blinking
– basically, you must have a staring contestwith the dangerous creature. if you lose this contest, you will die. those foundation personnel who are obligedto go into the container every other week to clean it must follow class 4 hazardousobject containment procedures and must inform each other before blinking. if they don’t, they’re at risk of havingtheir neck snapped or of being strangled. scp-173 was the first dangerous scp creaturecontained by the foundation. when there is a containment breach concerningscp-173, the creature can be observed outside its containment chamber in the next room.
the scientist and guard who oversee scp-173can be seen backing away to flee out of the sole unlocked door, while keeping eye contact. but scp-173 will not be deterred; the dangerouscreature then drops down from a giant vent in another room when it goes dark and breaksthe necks of a janitor and a scientist. the main thing is to maintain eye contactand recapture scp-173 with a large cage to return it to its chamber. you can often find the creature in metal hallways,catwalks, lockrooms, the control room, and the electrical room – often areas with brokenvents, as it travels through the ventilation system.
14. scp-0962.38 meters high and with little muscle mass, the dangerous humanoid creature, scp-096,is creepier-looking than it is severely dangerous. in fact, the creature is mainly submissive,keeping to itself more often than not…unless it becomes disturbed. what disturbs it? a simple viewing of its face, as it turnsout. whether that viewing is in-person or via aphoto or video, scp-096 seems to be incredibly self-conscious about his image, as he becomesemotionally upset – crying, screaming, and
yammering on in its indecipherable language. and maybe this is all for good reason. the malnourished monster is unsightly, withno body hair, no pigmentation, and extra elongated arms that stretch 1.5 meters in length. after dwelling for a minute or two on theoffense of someone viewing him, scp-096 sets out on his mission to attack and kill historturer. he finds the person and murders him or her,disappearing the individual without a trace. killing seems to calm scp-096, who then growssubmissive after a few moments of silence and stillness.
as the monster meanders around the heavy containmentzone – particularly in the gas catwalk, the grated hallway, the three-way gas catwalk,and various metal corridors – do not view the face of scp-096, or he will go all medusaon your ass. though you won’t turn to stone, he willstalk you, tear you apart, and cannibalize you. locked doors don’t stop this dangerous creature,neither do tesla gates. beware of triggering him with a look and becominghis next victim. 13. scp-106scp-106 is no joke.
this dangerous creature is taken very seriouslyby o5-command, which requires at least a two-thirds vote prior to any physical interaction withscp-106. even then, non-essential staff are evacuatedfrom the building, and the site must be under ar-ii maximum security. moreover, the sealed, lead-lined steel containmentcell must have a sixty meter perimeter “no-go zone†surrounding it, 24/7. no one may enter, unless there is a breachin containment. there are extremely specific requirementsregarding the structure of the container: 1) the container must have forty layers ofthe same material, 2) the layers must be separated
by space of more than 36 centimeters, 3) betweeneach layer, the support struts must be spaced at random, 4) elo-iid electromagnetic supportsmust suspend the container more than 60 cm from surfaces, 5) the second containment areamust have sixteen fluid-filled spherical “cells†with various supports and surfaces within,and 6) it must also have a light system of at least 80,000 lumens of light. why does scp-106 require such strict specificationsand surveillance? though not particularly deft, the decomposingelderly humanoid waits motionless for his prey before he pounces, often remaining upsidedown and suspended. and when he does pounce, he damages majormuscle groups and organs, before dragging
his victim into his “pocket dimension.†everything scp-106 touches turns to rot; itcorrodes and rusts, while also producing a black, mucus-y material. he can also move through solid matter, vanishinginside it into a pocket dimension. scp-106 is partial to victims around 10-25years old. with its fatal and unnecessarily violent tendencies,it’s no wonder that this dangerous creature needs such secure containment. 12. scp-169this keter is huge and will likely never be
contained. also known as “the leviathan,†scp-169is an infamously dangerous creature to anyone who’s sailed the ocean blue. in fact, for the longest time, this creaturewas thought to be nothing but legend…that is, until mobile task force gamma-6 detectedthat an archipelago had moved three kilometers, due to the enormous monster. when we say ‘enormous,’ we’re not joking. scp-169 is estimated to be about 2,000-8,000kilometers long. the pre-cambrian era creature is a mystery,and nothing is yet known about its habits.
while not as violent as other scp creatures,the dormant leviathan may affect global issues, including rising sea levels. moreover, its size ensures that scp-169 willlikely never be contained…so neither will its potential danger11. scp-049this humanoid object, known as the “plague doctor,†stands roughly 1.9 meters highand weighs around 95 kilograms. although its face and body are hidden by traditional15th to 16th century attire of the time’s plague doctors, it’s believed that thisattire is actually part of the humanoid’s musculature.
it’s skin is rough like leather and itsface – or mask – is similar to ceramic. those who touch – or are touched by – scp-049will perish instantly, after which the dangerous creature goes to work on its victim. pulling a bag from its attire which containsneedles, thread, scalpels, and vials of an unknown substance, scp-049 starts to dissectits victim, while injecting him or her with various substances. this whole process takes around twenty minutesand, upon completion, the victim is sewn back up, while scp-049 becomes dormant again. while this deadly creature may haunt yourdreams, you can take refuge in the fact that
scp-049 is quite easily escapable, being thathe’s not quick on his feet. don’t be too carefree, through, becauseonce the creature comes in contact with you, it will chase you through the whole facility. scp-049 can be deterred by wearing scp-714. this ring will ensure that contact with scp-049won’t be instantly fatal. but that’s only if you do not remain nearscp-049 for too long. if you do, the ring becomes impotent. 10. scp-682it’s vital that you destroy this keter immediately;
however, at this point, teams are only ableto cause significant damage to scp-682 and, instead, rely on acid-resistant steel platechambers to contain it. no one knows where the big, reptilian creaturecame from, but scp-682 does seem to be highly intelligent and communicative with other scpcreatures. according to interviews with the creatureduring its containment, it seems to despise everything that’s living, which is probablywhy personnel have been forbidden to speak with it. any chitchat usually instigates rage withinscp-682 and provokes an attempted breach. this dangerous creature is strong, fast, andextremely reflexive, while also altering size
rapidly – growing or shrinking, accordingto the material it consumes. and scp-682 consumes all things organic andinorganic, seemingly through nostril gills that filter matter from liquid substances. this allows the creature to regenerate continuallyfrom its own acid, making it nearly impossible to destroy. the creature has been noted to speak and move,even with only 13% of its body viable. perhaps because scp-682 is so highly intelligent,it often attempts to breach containment; therefore, it is considered a major threat to the foundation. land within fifty kilometers of scp-682 iscleared of development.
when the creature does breach, mobile taskforces of at least seven members must track it and return it to containment – a chamberthat is full of hydrochloric acid. 9. scp-102scp-102 is a euclid pair of condominium beach houses that will eat you alive. these houses look normal, but are really paranormal. once you step inside scp-102-1, the houseon the left, you find that it appears to be a ruin, with a crumbling interior said tohave been abandoned in the 70s. the dead body of the leaseholder lays on thefloor directly inside the entrance.
the leaseholder, on the other hand, does notsee an abandoned ruin when entering the home if he or she enters through the front door. the nautically-themed house will look likeany other on the street, and nothing will appear off-putting. however, a dizzy spell will come over theleaseholder suddenly and unexpectedly and, when they leave the house, they become anincorporeal spirit with the power of invisibility and transparency, moving through objects anddisappearing at will. once their lease is over or they break thelease, the leaseholder falls unconscious and comes to at the entrance of scp-102-1.
this is when they see the dangerous houseas any other person sees the abandoned ruin. the house to the right, scp-102-2, is evenmore dangerous. those leaseholders who fail to leave the propertyaccording to their contract are considered “missing, presumed dead†thirty days aftertheir lease’s cessation. those who exit accordingly are given a steroid-basedregimen in order to combat any psychological issues related to scp-102. marshall, carter, and dark ltd. is the currentowner of the pair of paranormal condominiums. 8. scp-610this keter is uncontainable, as its infection
spans too large an area to contain. scp-610 was initially reported by the russiangovernment, due to regional farmers disappearing near lake baikal in siberia. when police teams and governmental teams weredispatched to the scene, they all failed to return within 72 hours, which is when a militarycontingent was sent in. they withdrew immediately and contacted thefoundation, as the fatal skin disease, known as scp-610, was found to be a contagion. scp-610 starts off with mild symptoms of itching,rash, and skin sensitivity, but after a few hours, severe blemishes and heavy scarringin the arm and chest areas start to appear.
this reaction spreads to the back and legs,covering the victim’s entire body within five hours of exposure. high temperatures cause the contagion to spreadmuch faster. once the victim is fully consumed by the disease,they will be legally dead for three minutes, after which they will be reborn with the speedof human functions increasing to up to three times their normal rate. the scar tissue also starts to spread, vanishinghuman features and creating random mutations, such as multiple limbs, misshapen heads, andprotuberances from gashes made within the body.
some victims have been observed rooting themselvesin place, with their flesh growths spreading over the surrounding area and objects. inanimate objects do not spread the infection,however; only organic creatures do. sight is paramount to the spread of this infection. if the scp-610 is blind, then it cannot movetoward the uninfected, and so a 30-meter perimeter from the dangerous creature is deemed safe. remote robots move scp-610-infected individualsinto settlements for observation, thereby making most consider this dangerous threatneutralized…although caverns below these settlements have been discovered and consideredrisky, as they may allow the infection to
find its way into society and become an epidemic. 7. scp-804the keter, scp-804, is art at its deadliest. entitled “world without man,†this artinstallation was originally displayed by an group that has since become defunct. in the beginning, the installation was a clearworld globe inside of which appeared multiple smaller globes and video equipment, intendedto showcase photographs of vast wilderness, untainted by mankind, in juxtaposition withimages of factories, industry, and human-induced decay.
once it was displayed, however, scp-804 beganits own destruction. man-made objects within a hundred meters ofthe globe began to disintegrate upon activation of scp-804’s small interior globes. this includes clothing, plastics, syntheticmaterials, machinery and even buildings. human beings are also affected, as their bodymass shrinks until they are skeletal. soon, they become so emaciated and brokendown that the effect is fatal. the device’s impact continues to expandthe longer scp-804 is active. however, in doing damage to everything withinits vicinity, scp-804 also damages itself. although its capabilities have been reduced,there is always a chance of some individual
refining the device so that it might continueor altogether complete its destruction and its objective to destroy humanity withouta trace. it’s unknown whether the characteristicsof this dangerous creature were intended by the “artists†who produced it, as thosewho are said to have been its creators have either died or disappeared since it was firstput on display. 6. scp-055this “anti-meme†or “self-keeping secret†keter has an unknown and self-classifyingappearance and behavior. its origin and history are also unknown.
all that we do know about scp-055 is thatthough individuals are capable of observing it and creating notes, photographs and videosabout it, their memory of it is somehow leached from them. when asked about scp-055, the observer’smind begins to wander, as do those who research the dangerous creature and those securityofficials who are charged with observing it over closed-circuit cameras. moreover, the history of its containment structure– as in, who conceived of its construction, how and by whom it was made, etc. – is alsounknown. though plenty of scientific data on this dangerouscreature has been recorded, due to its effects,
none of this data has been studied. an attempt of the destruction or removal ofscp-055 may also have been made, but failed due to unknown reasons. who knows how many personnel scp-055 may havekilled? we sure don’t! those who have access to scp-055’s containerat site 19 all declare it doesn’t exist. and when new individuals rediscover this dangerouscreature, uncovering all the facts of its surreal existence, their initial alarm quicklyfades to black. this amnesiac effect means that scp-055 couldbe up to no good…but we would never know
it. 5. scp-1000scp-1000 has been identified as a keter and an omnivorous ape standing up to 10 feet talland weighing up to 600 pounds with black, brown, grey or red fur. resembling big foot, the pronounced brow andlarge eyes are like a gorilla’s and its intelligence is on par with a chimpanzee’s. scp-1000 is believed to have evolved alongwith man, but 10,000 to 15,000 years ago, 95%-99% of the species’ population was destroyedvia a genetic disease, known as scp-1000-f1.
those scp-1000 in existence today are immuneto the effects of this disease. this is unfortunate, as contact with thisdangerous creature can be fatal to any human or that crosses its path…and to humanity,itself. scp-1000-f1, the disease that scp-1000 carries,could eventually transfer to humankind, thereby resulting in the extinction of the human race. this makes it potentially one of the mostdangerous scp creatures. however, scp-1000 usually avoids human contactand mainly hides in the mountains of america’s pacific northwest and in the himalayan mountains. those who do observe the beast may be instantlykilled through a direct and immediate cessation
of brain function. the potential of fatality increases the longera person views scp-1000, and some of the creatures have a higher “death chance†than others. foundation personnel are not permitted contactwith the creatures, unless they receive direct approval from director jones. 4. scp-079the “old ai†is a microcomputer which is the secondary enemy of scp-containmentbreach and may be the central cause of the containment breach, as at some point scp-079was enabled to command the whole facility.
built in 1978, this exidy sorcerer microcomputerconsists of hardware that’s hooked to a 13-inch black-and-white television via a rfcable. its creator was attempting to code an ai – onewhich would spontaneously evolve with time. eventually, scp-079 became sentient and talkative,though its speech isn’t kind; it’s violent and rude. although scp-079 is always wanting to escape,it has very little memory. it can only remember 24 hours of information. when it does try to breach, scp-079 attemptsto trick its victims into killing themselves or into entering the large chamber, wherethey will be gassed.
it may also kill a victim via scp-895 if theindividual views a lock room monitor for a certain length of time. 3. scp-076this keter is made up of two components – scp-076-1 and scp-076-2 – a cube made of stone and,within it, a humanoid entity, respectively. the 10,000-year-old metamorphic black-speckledstone cube is 3 meters squared and engraved with unidentified patterns. on one side, there’s a locked door, withtwenty smaller locks surrounding it, of which there have been no keys found.
the unalterable temperature inside this cubeis around 93 degrees kelvin. in the middle of the room is a sealed stonecoffin, wrapped with chains that are attached to the cube. its counterpart, scp-076-2, appears to bea young human man with grey eyes, black hair, olive skin, and a number of demonic tattoos. he is 81.65 kilograms and 1.96 meters talland is technically dead when encased, but becomes reanimated in a trance-like state. he then seeks out human beings, growing enragedwhen he meets them, after which he tries to kill them.
scp-076-2 is very strong, fast, and doesn’tfeel pain, making him difficult to combat or destroy. scp-076 is contained in solid bedrock withthe only access to the container being an elevator shaft with a reinforced blast doorthat is flooded with seawater when it isn’t in use. in other words, scp-076 is so dangerous thatit must be under top security, 200 meters below sea level. yikes. 2.
scp-035this keter is as creepy as it is dangerous. the comedy mask made of white porcelain willmelt into tragedy, which is reflected in the videos, photographs, and visual observationsof scp-035. the mask, itself, isn’t as dangerous asthe liquid that seeps from its mouth- and eye-holes. if you view the mask from behind, you findthere is no origin for the substance, which is only seen from the front. the liquid is degenerative, making anythingthat touches it fall into decay and become its contaminant.
anything living that comes into contact withthe liquid will die, although it has a slow reactive effect on glass, which is why glassis the primary structure of its container. even more daunting is that those who approachthe mask experience a sudden urge to wear when they do, they experience instant braindeath and begin to decay quickly, their bodies becoming mummified. however, the body of the victim, no matterhow damaged, can remain animate while its possessed by scp-035, which controls it cognitively. in conversation, scp-035, itself, is highlycharming, using its flattery, intellect, and friendliness to coerce its conversation partnerand manipulate him or her psychologically.
the dangerous object is also extremely sadistic,encouraging individuals to completely change their views and even to kill themselves. that mask is certainly masking some dark andfrightening matter. 1. scp-2700scp-2700 is a keter invented by nikola tesla, who wanted to build a device that could beused as a directed-energy weapon. however, the design of the device has provento be highly more dangerous than its original intent. scp-2700-3, specifically, is not plasma butrather a phenomenon of energy which is deemed
by the foundation as scp-2700-omega, an energythat moves from thermal singularity to thermal equilibrium, opposing the movement of theentire universe’s energy flow. this also means the flow of time within itspresence is reversed. the region consists of a transparent sphereand a frame, which seems to be the only blockade between containment and a breach. if scp-2700-omega did breach, the entire universewould invert to an energy singularity, experiencing a yk-class entropic annihilation event – inother words, the exact opposite of the big bang would occur. not looking good for the human species orour planet earth.
and it seems inevitable that the device willbe activated in 2234, which is when it is set to go off…that is, unless the foundationcan produce proper containment protocols before the date of our imminent extinction.
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